
Thanks for your interest in our research!
Here you can find a list of our publications. Some of our research is subject to non-disclosure so not all has been published, and is not available.
Sean Mondesire, Douglas Maxwell, Jonathan Stevens, Steven Zielinski and Glenn Martin. Physics Engine Benchmarking in Three-Dimensional Virtual World Simulation. In MODSIM World 2016. April 2016. BibTeX
@inproceedings{mondesire:2016, author = "Mondesire, Sean and Maxwell, Douglas and Stevens, Jonathan and Zielinski, Steven and Martin, Glenn", title = "Physics Engine Benchmarking in Three-Dimensional Virtual World Simulation", booktitle = "MODSIM World 2016", year = 2016, month = "April", address = "Virginia Beach, VA" }
Glenn A Martin, Christopher Gouge and Ali Orooji. A Submission and Adjudication System to Track Training and Enhance Performance. In International Conference on Internet Computing (World Congress on Computing. July 2012. BibTeX
@inproceedings{martin:2012a, author = "Martin, Glenn A. and Gouge, Christopher and Orooji, Ali", title = "A Submission and Adjudication System to Track Training and Enhance Performance", booktitle = "International Conference on Internet Computing (World Congress on Computing", year = 2012, month = "July", address = "Las Vegas, NV" }
Glenn A Martin, Charles E Hughes and Michael J Moshell. Analysis of a Procedural System for Automatic Scenario Generation. In Applied Human Factors and Ergonomics. July 2012. BibTeX
@inproceedings{martin:2012b, author = "Martin, Glenn A. and Hughes, Charles E. and Moshell, J. Michael", title = "Analysis of a Procedural System for Automatic Scenario Generation", booktitle = "Applied Human Factors and Ergonomics", year = 2012, month = "July", address = "San Francisco, CA" }
Glenn A Martin, Casey Thurston and Jason Daly. An After Action Review Engine for Training in Multiple Areas. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{martin:2011a, author = "Martin, Glenn A. and Thurston, Casey and Daly, Jason", title = "An After Action Review Engine for Training in Multiple Areas", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Casey Thurston and Glenn A Martin. A Generic After Action Review Capability for Game-based Training. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{thurston:2011, author = "Thurston, Casey and Martin, Glenn A.", title = "A Generic After Action Review Capability for Game-based Training", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Matt Fontaine, Glenn A Martin, Jason Daly and Casey Thurston. Technological and Usability-based Aspects of Distributed After Action Review in a Game-based Training Setting. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{fontaine:2011, author = "Fontaine, Matt and Martin, Glenn A. and Daly, Jason and Thurston, Casey", title = "Technological and Usability-based Aspects of Distributed After Action Review in a Game-based Training Setting", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Shehan Sirigampola, Steven Zielinski, Glenn A Martin, Jason Daly and Jaime Flores. Viability of Mobile Devices for Training Purposes. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{sirigampola:2011, author = "Sirigampola, Shehan and Zielinski, Steven and Martin, Glenn A. and Daly, Jason and Flores, Jaime", title = "Viability of Mobile Devices for Training Purposes", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Jaime Flores, Glenn A Martin and Paula Durlach. A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{flores:2011, author = "Flores, Jaime and Martin, Glenn A. and Durlach, Paula", title = "A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Robert Louden, Matt Fontaine, Glenn A Martin, Jason Daly and Sae Schatz. User Interface and Information Management of Scenarios. In Human Computer Interaction International. July 2011. BibTeX
@inproceedings{louden:2011, author = "Louden, Robert and Fontaine, Matt and Martin, Glenn A. and Daly, Jason and Schatz, Sae", title = "User Interface and Information Management of Scenarios", booktitle = "Human Computer Interaction International", year = 2011, month = "July", address = "Orlando, FL" }
Glenn A Martin, Christopher Gouge and Ali Orooji. A Team Registration System to Support Tracking Training and Enhancing Performance. In International Conference on Internet Computing (World Congress on Computing. July 2011. BibTeX
@inproceedings{martin:2011b, author = "Martin, Glenn A. and Gouge, Christopher and Orooji, Ali", title = "A Team Registration System to Support Tracking Training and Enhancing Performance", booktitle = "International Conference on Internet Computing (World Congress on Computing", year = 2011, month = "July", address = "Las Vegas, NV" }
Glenn A Martin, Sae Schatz, Charles E Hughes and Denise Nicholson. What is a Scenario? Operationalizing Training Scenarios for Automatic Generation. In Applied Human Factors and Ergonomics. July 2010. BibTeX
@inproceedings{martin:2010c, author = "Martin, Glenn A. and Schatz, Sae and Hughes, Charles E. and Nicholson, Denise", title = "What is a Scenario? Operationalizing Training Scenarios for Automatic Generation", booktitle = "Applied Human Factors and Ergonomics", year = 2010, month = "July", address = "Miami, FL" }
Glenn A Martin, Charles E Hughes, Sae Schatz and Denise Nicholson. The Use of Functional L-Systems for Scenario Generation in Serious Games. In Foundations of Digital Games (Workshop on Procedural Content Generation). June 2010. BibTeX
@inproceedings{martin:2010b, author = "Martin, Glenn A. and Hughes, Charles E. and Schatz, Sae and Nicholson, Denise", title = "The Use of Functional L-Systems for Scenario Generation in Serious Games", booktitle = "Foundations of Digital Games (Workshop on Procedural Content Generation)", year = 2010, month = "June", address = "Monterrey, CA" }
Glenn A Martin and Charles E Hughes. A Scenario Generation Framework for Automating Instructional Support in Scenario-based Training. In Military Modeling and Simulation. April 2010. BibTeX
@inproceedings{martin:2010a, author = "Martin, Glenn A. and Hughes, Charles E.", title = "A Scenario Generation Framework for Automating Instructional Support in Scenario-based Training", booktitle = "Military Modeling and Simulation", year = 2010, month = "April", address = "Orlando, FL" }
Christopher Ellis, Pavel Babenko, Brian Goldiez, Jason Daly and Glenn A Martin. Dynamic Terrain for Multiuser Real-Time Environments. IEEE Computer Graphics and Applications 30(1):, January 2010. BibTeX
@article{ellis:2010, author = "Ellis, Christopher and Babenko, Pavel and Goldiez, Brian and Daly, Jason and Martin, Glenn A.", title = "Dynamic Terrain for Multiuser Real-Time Environments", journal = "IEEE Computer Graphics and Applications", year = 2010, volume = 30, number = 1, pages = "", month = "January" }